Jesse Squires

— Turing complete with a stack of 0xdeadbeef

Rosetta Stone contributes

Rosetta Stone officially joins the open-source community

I’m incredibly happy and incredibly proud to share that Rosetta Stone is an open-source software contributor. Since I started working at Rosetta Stone a little more than a year ago, I’ve been encouraging and advocating for the company to get involved in open-source. Today, we did just that. Today is a big day for Rosetta Stone.


Swift failable initializers

When failable becomes fallible, and how to avoid it

Swift is still young and ever-changing. With each release, we have seen dozens of tweaks, additions, and deletions. And there is no reason for us to think that this rapid evolution will decline anytime soon. To remind us of exactly that, the latest post on Apple’s Swift Developer Blog introduces a new feature in Swift 1.1 in Xcode 6.1failable initializers.


Adaptive user interfaces

Exploring iOS size classes and trait collections

When the App Store launched, there was one iPhone with one screen size and one pixel density. Designing your user interfaces was relatively simple and the technical debt of hard-coding them was cheap. Today, developers and designers face many challenges in creating apps that must work on dozens of different devices. Long gone are the days of 480x320. We can no longer depend on physical screen sizes and must always be prepared for the next generation of devices.


Apples to apples, Part III

A modest proposal: can Swift outperform plain C?

When I find my code is slow or troubled, friends and colleagues comfort me. Speaking words of wisdom, write in C. It is understood that foregoing the features and abstractions of high-level programming languages in favor of their low-level counterparts can yield faster, more efficient code. If you abandon your favorite runtime, forget about garbage collection, eschew dynamic typing, and leave message passing behind; then you will be left with scalar operations, manual memory management, and raw pointers. However, the closer we get to the hardware, the further we get from readability, safety, and maintainability.